Anna Carolina Muller Queiroz, Visiting Student Researcher, Virtual Human Interaction Lab, Stanford University and Universidade de São Paulo
IVR products have proven popular in gaming and entertainment venues. However, more scientific research on IVR is needed for it to become widely adopted in education. Although many studies have investigated the effects of desktop-based VR on learning, research on IVR is in its infancy and its effects on learning are still unclear. The goal of Ana Carolina’s research is to run large-scale lab and field experiments to understand how immersive virtual reality (IVR) can enhance learning and also reduce the achievement gap between low- and high-income students. The next step is applying this understanding to develop / create effective learning environments, particularly for k-12 students.